The MCV/DEVELOP Award nominated indie games magazine | Available in print and digital | For editorial enquiries or to submit your game: editor
@teamdebug
.com
Inside Debug
#5
we speak with Charles Cecil about Revolution Software's 4K remaster of the legendary Broken Sword: Shadow of the Templars... Available next month!
Announcing Debug
#1
Featuring an in depth feature on and interview with the team behind Viewfinder, a deep dive into The Last Worker where we chat with Jörg Tittel and Jason Isaacs. Plus reviews of Tchia, Sea of Stars, Horace, and so many more!
Issue
#1
launches Friday 14 April
Announcing The Debug Indie Game Awards!
An awards show dedicated to indie games and the people who make them. Join us in spotlighting the best and the brightest globally... February 2nd, 2024
For nominations and IRL tickets:
We knew ANTONBLAST would capture hearts and minds the moment we saw it... Looks like Nintendo feel the same way, as you may have seen on yesterday's Indie World showcase!
It’s
#screenshotsaturday
let’s try and break a world record!
Drop a screenshot from your game below and we’ll include it in Debug
#5
🚨 Must be your game
🎆 Ratio must be 16x9
🗓️ Cutoff 10 April, 6pm BST
📢 Retweet pls
Most games ever featured in a magazine. Let’s do this! 🔥
If you’re making a game and haven’t told us yet, now’s your chance to ensure it ends up in Debug
#5
Show us what you’re working on. The team are watching closely!
Debug
#1
is in the building! It’s been quite the journey, and we couldn’t have done it without your support… The biggest of thanks to everyone involved and for all those who have put their faith in us by pre-ordering!
Limbo and Inside‘s Jeppe Carlsen reveals the inspiration behind Geometric Interactive's highly anticipated puzzle adventure 'Cocoon' in Debug
#2
- Available now
Win a full page ad in Debug!
This is not an April fool. We really are giving away advertising space to one lucky developer. Open to indies worldwide.
👋 Follow us here
🕹️ Post your game below
🥰 Retweet your reply for visibility
🗓️ Winner drawn April 8th
At our Indie Game Awards…
🏆 All winners can speak on stage for longer than 30 seconds. No ‘wrap it up’ signs or music playing them off.
🎤 All awards given in the main show
🎥 No trailers or eight-minute promos
✅ A true celebration of indie dev talent from start to finish
Win a full page ad in Debug!
We found some fantastic games last time so we’re doing it again… One lucky developer will win, and this is open to indies worldwide.
👋 Follow us here
🕹️ Post your game below
🥰 Retweet your reply for visibility
🗒️ Winner drawn June 7th
Thank you so much to everyone who joined us in Nottingham yesterday for Debug U and the Indie Game Awards!
We’re all feeling overwhelmed at the support you showed us in person. You are what makes events like these so special… Hopefully you’ll join us again soon!
It is with great pleasure that Debug Magazine welcomes our new Editor-in-Chief
@oddment84
!
Andrew comes from the
@MCV_DEVELOP
award-winning Lost In Cult team, having been their Operations Director AND the EIC of their flagship gaming journal [lock-on] for five volumes.
1/3
We’re wonderfully excited to unveil the cover of Debug
#2
featuring the incredible
@PlayCocoon
If you enjoyed LIMBO or Inside we think you’ll love this too!
Debug
#2
can be yours on 7th July!
Nominees for the Indie Game Awards have officially been revealed!
PHYSICAL RELEASE OF THE YEAR
Cuphead: Collector’s Edition
Everspace 2: Stellar Edition
Full Void: Special Edition
The Last Worker: Jüngle Pronto Edition
Sword and Fairy: Together Forever
Tchia: Oléti Edition
Someone mentioned yesterday that magazines are a permanent record of history, and we really love the idea that for each issue 100+ great indie games are immortalised in print across the world 💜
Attention writers 📣
We are making a conscious effort to feature a wider range of voices in Debug
#4
onwards.
Could YOU be one of those voices? Perhaps you know someone with a story to tell or an opinion to share?
Make yourself known 👋
Debug
#5
ships in less than a week! Featuring a huge feature on Broken Sword: Reforged, aswell as six pages dedicated to the Playdate handheld…
Plus developer interviews and diaries, previews, reviews, and so much more across 100 fully packed pages!
Available for pre-order now
Submissions for the Debug Indie Game Awards are now open!
Submissions close on December 5th. We look forward to seeing what the
#indiedev
community has to show us 🥰
We are absolutely blown away by the overwhelmingly positive reaction to the awards. Thank you so much!
It’s probably time to introduce the
#debugawards
hashtag. Exciting times ahead!
Wow... We've been nominated for 'Media Brand of the Year' at the 2024 MCV/DEVELOP awards!
Thank you so much
@MCV_DEVELOP
it's truly an honour to be recognised in this way.
They love the laughter and they love the living... Debug
#4
features a beautiful six-page cover feature on the wonderful 'Snufkin: Melody of Moominvalley' - Available next month!
Let's take a look at what's new in Debug
#5
As it happens, quite a lot. It's our first issue with deputy editor
@dannyleemorris
, who has been a amazing addition to the mag team!
We start with a six-page feature on Revolution Software's highly anticipated Broken Sword: Reforged
We are Debug, a brand new print magazine focused on indie games!
Here are a few useful links to help you get to know our team and what we stand for. Long live indie!
🔗
💬
You can contact the editor directly editor
@teamdebug
.com
Let’s take a peak inside Debug
#4
to see what 100 pages of premium indie goodness looks like!
The fantastic ‘Snufkin: Melody of Moominvalley’ adorns our cover this time around, as our new editor-in-chief
@oddment84
welcomes you to a refreshed but familiar magazine…
Huge thanks to all of the developers who brought their games to our Indie Showcase at
#OLL23
this weekend. We've heard no end of praise for this section, and it's all down to these fine folks!
A huge thank you to the team behind Debug U and the Indie Game Awards.
Alex aka
@thesegaguru
who almost single-handedly organised the Debug U area.
Daniel (
@TheWaveBloke
) and Aimee who both spent all day backstage making sure the awards went smoothly.
1/3
Why not go and check out this sample of
@debugmagazine
issue
#4
? If you like what you see, please consider buying a copy! A like and share would be greatly appreciated too! We work hard to shine a light on indie games and the people who make them. 💜👾
What if Rocket League was released in 1999… For Dreamcast… With online multiplayer 🤔
That’s Driving Strikers in a nutshell and you can read all about it in Debug
#2
next month!
Hey
#indiedev
, want to exhibit your game at Debug U: Nottingham?
If you can attend in person, it’ll cost you absolutely nothing!
📍Nottingham, UK - Feb 2nd, 2024
Hello developer friends! We are putting together an article with advice on how to stand out at exhibitions. The likes of EGX, WASD, gamescom.
Have you shown off a game before and have some tips to share? Answers may be printed in the magazine, with full credit given
You know you're in for a great time when the in-game currency is 'Crumbs'
Learn all about the wildly fun Headbangers: Rhythm Royale from Glee-Cheese and Team 17 in Debug
#3
Here’s a thread of all the awesome games you can play at Debug U: Nottingham on 2nd February…
First up its Flea! 2
This one is a world exclusive. Your very first opportunity to play the game, well ahead of its launch!
Debug Indie Game Awards winner Ryan Brown (
@Toadsanime
) on the ethos of
@lostincult
and the importance of game preservation at Debug U: Nottingham last week
Can we ask a HUGE favour? One that will mean the world to us and the indies we advocate for...
Please share our pinned post, so that TOMORROW when submissions open, the wonderful indie developers of the world can tell us about their games ❤️
We checked out a really cool PS1-style driving game today called
@szrotgame
“Szrot is a driving game about the underappreciated cars and cultures of Eastern Europe.”
Currently being developed at
@spelkollektiv
The moment has come. Public voting for the ICYMI Most Anticipated award categories is now live!
🏆 Vote Now:
We want everyone to have their say, but only one vote per person per category will be counted 🗳️ Duplicates are detected and removed
Oh my gosh, these "album covers" from my
@debugmagazine
are amazing.
Something I never knew I needed, from the game
@HeadbangersGame
Gonna buy an empty frame and arrange them in there, it'll look so cool! ❤️
Here at Space Colony Studios we're committed to the retro aesthetic. How committed? PRINT MEDIA ADVERTISEMENT COMMITTED. It doesn't get more retro than that, right?
Credit to
@CRTOGRPHR
for the production of the advertisement and check out
@debugmagazine
for indie news!
We were lucky enough to play upcoming
#PSVR2
game
@thelastworker
in London yesterday and later sat down with Jason Isaacs to learn what attracted him to this rather unique project. All will be revealed in Debug
#1
next month!
A very warm welcome to our new friends who joined following the Indie Game Awards announcement 👋
Did you know we publish a quarterly print magazine all about indie games?
The kind support of our subscribers makes our free events possible, and we can’t thank them enough 🥰
Another super interesting game being developed right now at
@spelkollektiv
is the water park sim
@AquaMundoGame
Fans of the Theme Park games will surely enjoy this one!
My
@debugmagazine
bundle of 4 issues arrived today but this features my Bashtronaught article! I feel all professional being in print 😁 looking forward to digging in to all the mags
Past. Present. Future.
One of our favourite regular features, which highlights the work of digital creators with a real passion for indie!
So far we’ve spoken to
@real_pengy
,
@VideoGameiacs
,
@crafty_dragon_
, and most recently
@EmberShadow2
Who should we feature next?
Did you know Debug has a retro section? ‘New stuff to play on old stuff’ as our editor so eloquently puts it…
Homebrew. Retro nouveau. Retro indies. Whatever you call these games, we’ve got a sizeable chunk of ‘em in every issue!
Win a full page ad in Debug!
This is not an April fool. We really are giving away advertising space to one lucky developer. Open to indies worldwide.
👋 Follow us here
🕹️ Post your game below
🥰 Retweet your reply for visibility
🗓️ Winner drawn April 8th
After months of hard work, we're down to the final two days. Debug is packed full of previews, features, and reviews... And even the games we couldn't fit get a respectable mention!
WASD ahoy!
And what better to play on the train journey than the epic Castle Crashers from
@thebehemoth
We’re excited to see some fantastic indies today. Purple hoodies incoming!
Thank you so much for all your
#IndieGameAwards
submissions so far. We've had well over 1000 and it has become a full time job sorting through them...
Details for how you can attend the IRL ceremony are coming soon. We'll keep you updated!
Calling all artists! We’re looking for someone who works with wireframe and geometric shapes for an exciting project.
Please drop your portfolio below, or in a DM
Time Extended ⏳
We’re so close to 250 that we wanted to give you a bit longer. Three extra days, so that’s now Saturday 13 April at 6pm BST
This world record is in the bag!
It’s
#screenshotsaturday
let’s try and break a world record!
Drop a screenshot from your game below and we’ll include it in Debug
#5
🚨 Must be your game
🎆 Ratio must be 16x9
🗓️ Cutoff 10 April, 6pm BST
📢 Retweet pls
Most games ever featured in a magazine. Let’s do this! 🔥
It started with a tweet in 2020…
Just over 3 years later Viewfinder is about to be released and we’re confident it’s about to take the world by storm!
@sadowlstudios
/
@Thunderfulgames
If you’re making a game and haven’t told us yet, now’s your chance to ensure it ends up in Debug
#5
Show us what you’re working on. The team are watching closely!
5/X. Before I knew it another dream came true when
@debugmagazine
reached out and published Doggy Don't Care in their physical magazine! 🤯
Not to mention they also nominated it for Most Anticipated Indie Game 2023! 🩷
It’s been a fantastic year for video games, but also a tough one for the people who make them…
Here’s your permission to brag about what you’ve achieved in 2023 and what you’re planing to do in 2024
We’ll print some replies in Debug
#4
We want YOUR opinion for Debug
#4
What is your definition of an 'indie' game? Please like and share for visibility. The more opinions the better!
If your answer is chosen to print we will use your X handle